I now have a vanilla compatible version, verify your files with steam and then download the vanilla compatible version and follow the readme guide. It's much easier than the modded version because file paths are predictable.
The basegame lighting has made vehicles feel detached from their environment, and while it was definitely noticeable, there wasn't really an easy way to explain it. The fact that you were able to pick out the issues and improve it massively is amazing!
Oh haha, I guess it's due to the fact that relight does not use color correction at all so maybe the game is freaking out that it's not loading any. Originally I had my own color correction files that basically zero'd out all the parameters, but I just basically told the env.xml to not load one to save on mod download size. I think it's harmless even if slightly annoying to get a warning. I'm going to reframe from updating it until the next notable version release.
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What if we want to add it to a basegame map?
I will be updating a solution for that shorty
i did it, maybe thats why it is kinda messed up with the cube map
I now have a vanilla compatible version, verify your files with steam and then download the vanilla compatible version and follow the readme guide. It's much easier than the modded version because file paths are predictable.
The basegame lighting has made vehicles feel detached from their environment, and while it was definitely noticeable, there wasn't really an easy way to explain it. The fact that you were able to pick out the issues and improve it massively is amazing!
Thank you for your kind words :)
looking really really great. and i installed it the way you mention it in the readme file.
but it give me a Warning tough, this one:
2022-09-17 23:13 Warning (script): 'setColorGradingSettings': Argument 1 has wrong type. Expected: String. Actual: Nil
2022-09-17 23:13 2022-09-17 23:13 D:\auto_builder\cache\svn\1439bdbdb2e647a66733235d7978a817\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-09-17 23:13 : 2022-09-17 23:13 expectedType == Value::VoidType || expectedType == Value::ClassType
2022-09-17 23:13 LUA call stack:
dataS/scripts/environment/Lighting.lua (172) : setColorGradingSettings
dataS/scripts/environment/Environment.lua (400) : update
dataS/scripts/BaseMission.lua (1257) : update
dataS/scripts/FSBaseMission.lua (1972) : update
dataS/scripts/missions/mission00.lua (577) : update
dataS/scripts/main.lua (1225) : update
Oh haha, I guess it's due to the fact that relight does not use color correction at all so maybe the game is freaking out that it's not loading any. Originally I had my own color correction files that basically zero'd out all the parameters, but I just basically told the env.xml to not load one to save on mod download size. I think it's harmless even if slightly annoying to get a warning. I'm going to reframe from updating it until the next notable version release.
I added a testbranch version that has the fix you requested. Cheers!
Ok nice thanks allot, i will try that one.
Thank you again, the game looks much better with youre lighting. Great job
edit: yes it fixed the warning. perfect
Yeah, fixed it for me too.